game-event-implementation
CommunityImplement game events from scripts.
Software Engineering#game development#localization#scripting#visual novel#event implementation#interactive fiction
AuthorCMFHF-404
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the process of translating user-provided game scripts, assets, and effect annotations into functional game events, ensuring all aspects like data, UI, triggers, and multilingual support are correctly implemented.
Core Features & Use Cases
- Script to Event Conversion: Transforms narrative scripts into interactive game events.
- Asset & Effect Integration: Incorporates specified background images, character sprites, and visual/audio effects.
- Data & Language Synchronization: Ensures all text and event data are consistent across different languages and game states.
- Trigger Implementation: Connects events to specific in-game locations, buttons, or other triggers.
- Use Case: A game designer provides a script for a new quest, including dialogue, character sprites, and a special screen shake effect. This Skill implements the entire quest event, making it playable within the game.
Quick Start
Use the game-event-implementation skill to turn the provided script and assets into a playable event in the game.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-event-implementation Download link: https://github.com/CMFHF-404/Parasite-Slime-Online-/archive/main.zip#game-event-implementation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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