game-domain
CommunityMaster ActionPhase game mechanics, effortlessly.
Software Engineering#messaging#game development#domain model#characters#turn-based#game states#phase system
Authorjhouser
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Understanding the complex lifecycle, states, and interactions within a turn-based gaming platform can be challenging. This skill provides a clear, comprehensive overview of ActionPhase's game domain, enabling developers to quickly grasp game mechanics, implement features correctly, and debug state-related issues.
Core Features & Use Cases
- Game State Management: Defines the complete game lifecycle (SETUP, RECRUITMENT, IN_PROGRESS, COMPLETED) and transition rules.
- Phase System: Explains the repeating game loop (COMMON ROOM → ACTION → RESULTS) and advancement rules.
- Character Workflows: Details character creation, approval, and status changes (PENDING, APPROVED, ACTIVE, DEAD).
- Use Case: When developing a new feature that interacts with game progression, use this skill to understand the current game state, the rules for phase advancement, and how character statuses affect player actions, ensuring your feature integrates seamlessly with core game mechanics.
Quick Start
Ask for an overview of the ActionPhase game lifecycle and its main states.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-domain Download link: https://github.com/jhouser/actionphase/archive/main.zip#game-domain Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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