game-developer
CommunityPatterns for ECS, networking, and performance
AuthorJeffallan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides patterns for Unity/Unreal development, ECS architectures, and high-performance game patterns.
Core Features & Use Cases
- ECS patterns: Component systems and entities design.
- Networking: Client-server architecture and lag compensation.
- Performance: Object pooling and state machines.
Quick Start
Implement an ECS-like movement system with a simple state machine.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-developer Download link: https://github.com/Jeffallan/claude-skills/archive/main.zip#game-developer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.