game-developer

Community

Patterns for ECS, networking, and performance

AuthorJeffallan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides patterns for Unity/Unreal development, ECS architectures, and high-performance game patterns.

Core Features & Use Cases

  • ECS patterns: Component systems and entities design.
  • Networking: Client-server architecture and lag compensation.
  • Performance: Object pooling and state machines.

Quick Start

Implement an ECS-like movement system with a simple state machine.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-developer
Download link: https://github.com/Jeffallan/claude-skills/archive/main.zip#game-developer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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