game-design-document

Structure early game ideas into a formal Game Design Document.

6|2|Updated Mar 19, 2026
One-click install
npx skills add https://github.com/JobYu/game-design-document --skill game-design-document
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: game-design-document
Source: https://github.com/JobYu/game-design-document/tree/main/game-design-document
Command: npx skills add https://github.com/JobYu/game-design-document --skill game-design-document

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Transforms a vague game idea into a structured, shareable Game Design Document (GDD) by guiding a 6-phase collaborative workflow that covers vision, core loop, systems, content, player journey, and shipping plan, while remaining adaptable to various genres and platforms.

Core Features & Use Cases

  • Six-phase workflow that turns ideas into a complete GDD with phase-by-phase prompts and deliverables.
  • Genre-adaptive approach that adjusts focus for roguelikes, platformers, puzzles, RPGs, narratives, strategy, and more.
  • Clear scope management: determines MVP scope at each phase to avoid feature creep.
  • Phase 1-6 structured outputs that can be used as the production foundation or handoff to teams.

Quick Start

Describe your game idea and goals, and start the six-phase GDD process.

Frequently Asked Questions about game-design-document

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a rough game idea into a structured game design document?▼

A game design document unifies your team's vision, core loop, and content scope. This Skill structures early game ideas into a formal, shareable GDD through phase-by-phase prompts covering vision, systems, and shipping plans.

What is the best way to structure a GDD for different game genres?▼

Structuring a GDD for different genres requires a genre-adaptive approach. This workflow adjusts phase deliverables to fit roguelikes, platformers, puzzles, RPGs, narratives, and strategy games across various platforms.

How to prevent feature creep when planning game design content?▼

Prevent feature creep during game design by determining MVP scope at each phase. This workflow enforces clear scope management across all six phases to avoid uncontrolled feature expansion.

Can I use this GDD workflow for both new concepts and existing team handoffs?▼

Yes, this GDD workflow applies to both new concepts and existing team handoffs. It transforms rough ideas or team requests into structured phase-by-phase outputs ready for production foundation or team handoff.

Does the game design document process include a shipping plan?▼

Yes, the GDD process includes a shipping plan. Phase 6 specifically guides you through creating the shipping plan, following the earlier phases of vision, core loop, systems, content, and player journey.