game-define

Convert game feature ideas into structured specifications for Godot 4.x projects.

Updated Jan 1, 2026
One-click install
npx skills add https://github.com/AirMile/claude-config --skill game-define
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: game-define
Source: https://github.com/AirMile/claude-config/tree/main/skills/game-define
Command: npx skills add https://github.com/AirMile/claude-config --skill game-define

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps game teams capture and structure feature requirements and architecture for Godot 4.x projects, turning ideas into traceable specs.

Core Features & Use Cases

  • Targeted questions to elicit core requirements
  • Architecture guidance with scene patterns, node layouts, and signals
  • Consolidated feature documentation artifact for downstream build and research

Quick Start

Invoke with /game-define [feature-name] to start capturing the feature and generate its documentation.

Frequently Asked Questions about game-define

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document game feature requirements for Godot 4.x?▼

You can document game feature requirements by converting ideas into structured, testable specifications. This produces a consolidated feature.json artifact containing traceable specs for Godot 4.x projects.

What is the best way to plan architecture and scene patterns for a new Godot feature?▼

Planning architecture for a Godot feature involves defining scene trees, node layouts, and signals. This approach guides build decisions by structuring the feature architecture before implementation begins.

How do I structure testable specifications for game mechanics like movement and combat?▼

To structure testable specifications for mechanics like movement and combat, use targeted questions to elicit core requirements. This captures the exact data flows and abilities needed for the game design.

Can I generate a feature.json file to define UI and data flows for my Godot project?▼

Yes, you can generate a comprehensive feature.json file to define UI and data flows. It serves as a consolidated documentation artifact referencing downstream architecture and implementation details for Godot.

Does this game feature defining process work for early planning and design phases?▼

Yes, game feature defining applies during early planning and design phases. It handles features such as movement, abilities, combat, UI, and data flows to guide initial build decisions and research.