game-brainstorm

Guides structured seven-phase ideation to develop validated game concepts.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-brainstorm-zerox-core
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: game-brainstorm
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-brainstorm
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-brainstorm-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Raw game ideas often stay vague, unvalidated, or impossible to scope. This Skill turns loose creative energy into a concrete, market-checked, scope-aware game concept through an interactive seven-phase workflow instead of unstructured brainstorming. ## Core Features & Use Cases - Structured Ideation Phases: Walks through creative discovery, concept generation (verb-first, mashup, MDA-backward), market validation, core loop design, pillars, player type validation, and scope feasibility. - Interactive Questioning: Asks the designer direct questions at every phase rather than generating a concept for them, keeping authorship with the user. - Validation Gates: Applies wishlist, elevator, and comparison tests plus market sizing and competitive analysis before a concept proceeds. - Use Case: A solo developer says "I want to make a game but don't know what kind." The Skill guides them from emotional discovery through a 30-second core loop test to a scoped Game Concept Document with a vertical slice plan. ## Quick Start Ask the assistant to start a game brainstorm session to develop a new game concept from scratch, optionally naming a genre or theme.

Frequently Asked Questions about game-brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm a new game idea with structure?▼

Use a phased workflow that starts with emotional discovery, generates multiple concepts via verb-first, mashup, and MDA-backward techniques, then validates them against market and scope. This Skill guides that process interactively through seven phases.

What is the MDA framework in game design?▼

MDA stands for Mechanics, Dynamics, Aesthetics. This Skill uses MDA-backward design: choose target player aesthetics first, derive the dynamics that deliver them, then design mechanics that produce those dynamics.

Does this Skill generate a game concept for me?▼

No. It is explicitly interactive, not generative. It asks questions, presents frameworks, and lets you supply the substance, so the resulting concept is your own rather than AI-authored.

When should I not use game-brainstorm?▼

Do not use it for reviewing existing game designs, which belongs to a design review skill, or for market analysis of established concepts, which belongs to market research. It is for creating new concepts from scratch.

How does the workflow test whether a core loop is fun?▼

It applies the 30-second loop test: strip away progression, unlocks, story, and rewards, then check whether the basic action-feedback-reward cycle is still engaging. If not, the concept needs mechanical redesign before proceeding.

What output does the game brainstorm workflow produce?▼

It produces a Game Concept Document covering identity, pillars, core loops at four timescales, player type mapping, market validation results, feature tiers, timeline estimates, and a risk register.