game-backend-architecture-patterns

Community

Shape deterministic, scalable game backend.

Authorcaicedov
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill standardizes backend architecture for server-authoritative real-time games, enabling consistent behavior across the game server.

Core Features & Use Cases

  • Modular Monolith First: A single deployable backend with clear internal module boundaries; MVP focuses on maintainability over microservices.
  • Clean Architecture (Pragmatic): Domain → Application → Infrastructure layering; domain code remains framework-free and fully testable.
  • Hexagonal Architecture (Ports & Adapters): Domain defines ports; infrastructure implements adapters; transport and persistence are treated as adapters.
  • Domain-Driven Design (DDD – Pragmatic): Focus on aggregates, domain events, explicit invariants, and ubiquitous language to avoid over-modeling.

Quick Start

Analyze the current backend, split into domain, application, and infrastructure layers, and align modules and boundaries while introducing ports and adapters as needed.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-backend-architecture-patterns
Download link: https://github.com/caicedov/netwatch/archive/main.zip#game-backend-architecture-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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