game-backend-architecture-patterns
CommunityShape deterministic, scalable game backend.
Software Engineering#architecture#TypeScript#backend#DDD#hexagonal-architecture#modular-monolith#game-backend
Authorcaicedov
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill standardizes backend architecture for server-authoritative real-time games, enabling consistent behavior across the game server.
Core Features & Use Cases
- Modular Monolith First: A single deployable backend with clear internal module boundaries; MVP focuses on maintainability over microservices.
- Clean Architecture (Pragmatic): Domain → Application → Infrastructure layering; domain code remains framework-free and fully testable.
- Hexagonal Architecture (Ports & Adapters): Domain defines ports; infrastructure implements adapters; transport and persistence are treated as adapters.
- Domain-Driven Design (DDD – Pragmatic): Focus on aggregates, domain events, explicit invariants, and ubiquitous language to avoid over-modeling.
Quick Start
Analyze the current backend, split into domain, application, and infrastructure layers, and align modules and boundaries while introducing ports and adapters as needed.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-backend-architecture-patterns Download link: https://github.com/caicedov/netwatch/archive/main.zip#game-backend-architecture-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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