game-asset-pipeline
CommunityStreamline game asset generation.
Design & Creative#game development#code integration#asset generation#phaser#pixel lab#async workflow
Authorpmarashian
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the complex and time-consuming process of generating, retrieving, and integrating game assets, particularly those created asynchronously.
Core Features & Use Cases
- Async Asset Generation: Integrates with tools like PixelLab to generate characters, tiles, and map objects.
- Workflow Standardization: Provides a clear pattern for generating assets, waiting for completion, retrieving URLs, and updating game code.
- Use Case: Quickly generate a set of character sprites with different directions, wait for them to be ready, and automatically update your game's preloader with the new asset URLs.
Quick Start
Use the game asset pipeline skill to generate a character with blue robes and then update the game's preload function.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-asset-pipeline Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#game-asset-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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