game

Community

Automate browser game creation with testing.

Authortolitius
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates browser game development by analyzing a game concept, implementing it with KAPLAY.js (2D) or Three.js (3D), performing headless playtests, critiquing gameplay and mechanics, and iterating until the result is polished and ready to launch.

Core Features & Use Cases

  • Autonomous bootstrap and scaffolding: ensures index.html and src/game.js exist and are wired to the chosen framework.
  • Playtest-driven critique: runs headless tests, captures screenshots, logs issues, and reports state changes.
  • Deterministic workflow: follows defined phases (bootstrap, design-analysis, playtest, critique, polish) and enforces UI layering, gradient backgrounds, idle animations, particles, and proper z-index.

Quick Start

Start by placing this skill at .claude/skills/game, start Claude, and request a new game concept to see the autonomous loop in action.

Dependency Matrix

Required Modules

puppeteer

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game
Download link: https://github.com/tolitius/salvador/archive/main.zip#game

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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