fvtt-sockets

Community

Multiplayer socket patterns for Foundry VTT.

AuthorImproperSubset
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides proven socket-based patterns to synchronize actions and state across players in Foundry VTT modules, enabling reliable multiplayer experiences.

Core Features & Use Cases

  • Standardized namespaces (module.system) for events and messages
  • Self-invoking emission pattern to avoid duplicate handling across clients
  • GM-delegated operations via ExecuteAsGM and optional socketlib support
  • Use cases: broadcast animations, synchronized state, and cross-client gameplay events

Quick Start

Create a basic module with the namespace module.my-module, register a listener on init, and broadcast a sample event to all other clients using game.socket.emit.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: fvtt-sockets
Download link: https://github.com/ImproperSubset/hh-agentics/archive/main.zip#fvtt-sockets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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