foundation-editor-workflow
CommunityRobust Godot editor plugin development.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation and management of Godot editor plugins, ensuring they integrate seamlessly, register and unregister cleanly, and maintain editor stability.
Core Features & Use Cases
- Plugin Lifecycle Management: Handles the registration and teardown of editor features like menus, docks, and settings.
- Editor UX Consistency: Promotes consistent user experiences across different editor tools.
- Use Case: When developing a new dockable panel for your Godot project, use this Skill to ensure it appears correctly in the editor, saves its state, and is removed cleanly when disabled.
Quick Start
Use the foundation-editor-workflow skill to register a new menu item in the Godot editor.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: foundation-editor-workflow Download link: https://github.com/DubDev720/gdref/archive/main.zip#foundation-editor-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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