forge-queue

Process pending forge jobs by spawning Opus subagents to generate game content.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/mrohrssen/Koto2 --skill forge-queue
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: forge-queue
Source: https://github.com/mrohrssen/Koto2/tree/main/.claude/plugins/koto-forge/1.1.0/skills/forge-queue
Command: npx skills add https://github.com/mrohrssen/Koto2 --skill forge-queue

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the end-to-end forge workflow for game content by orchestrating Opus subagents to generate items, creatures, NPCs, moves, and areas, then recording results for review.

Core Features & Use Cases

  • Read data/forge-queue.json and filter status: "pending".
  • Spawn Opus subagents in small parallel batches (up to 3) and process content by dependency groups: moves + NPC skills, creatures, areas, NPCs, and items.
  • Write results to data/forge-results.json and update the queue to reflect completed jobs; provide summary for the Forge Workbench dashboard at /forge.html.
  • Use case: batch-generate theme-based game content from a queued set of forge tasks.

Quick Start

Run the Forge Queue to process all pending jobs and produce results in data/forge-results.json.

Frequently Asked Questions about forge-queue

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game content generation from a queue of forge jobs?▼

Game content generation is automated by spawning Opus subagents in parallel batches to process queued dependency groups, writing the generated results to data/forge-results.json and updating the queue status.

What are the dependencies for processing forge queue tasks in the correct order?▼

Forge queue tasks are processed in dependency groups—moves and NPC skills first, then creatures, areas, NPCs, and items—ensuring content generation follows the correct structural hierarchy.

Can I batch generate game content using Opus subagents?▼

Yes, batch generating game content with Opus subagents processes up to 3 subagents in parallel, handling pending jobs across categories like creatures, areas, NPCs, and items simultaneously.

How do I review and approve generated game content from the forge queue?▼

Review and approve generated game content by accessing the Forge Workbench dashboard at /forge.html, which displays the completed jobs and results recorded in data/forge-results.json.

Do I need a specific queue file format to automate forge job processing?▼

Automating forge job processing requires the data/forge-queue.json file containing tasks with a status field; the system filters for status pending to identify and execute active jobs.

What is the maximum number of parallel subagents used for game content data generation?▼

The maximum number of parallel subagents for game content data generation is 3, with the forge queue processing pending jobs in small batches of up to 3 Opus subagents simultaneously.