flecs-dylib-modules
CommunityHot-reload Flecs modules in Rust.
Authorandrewgazelka
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill enables teams to architect and maintain hot-reloadable Flecs modules as Rust dylibs, allowing updates to module logic without restarting the Flecs world and enabling clean boundaries between components and systems.
Core Features & Use Cases
- Component modules define components/singletons only, no systems;
- System modules import component modules and define systems that operate on them;
- Supports hot-reload of systems without breaking component data;
- Enables multiple system modules to share the same components;
- Provides a clear module structure and Cargo-based dependencies as demonstrated in the example layout.
Example Structure
(The example structure is described in the SKILL.md)
crates/module/
├── time-components/ # WorldTime, TpsTracker (components only)
├── time-systems/ # Systems that tick WorldTime (imports time-components)
├── network-components/ # Connection, PacketBuffer, etc.
├── network-systems/ # Ingress/egress systems
└── play/ # Game systems (imports time-components, network-components)
Quick Start
Create a new hot-reloadable Flecs module following the example structure and module interface.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: flecs-dylib-modules Download link: https://github.com/andrewgazelka/rgb/archive/main.zip#flecs-dylib-modules Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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