find-UTIL_Remove

Identify and rename UTIL_Remove in CS2 server binaries using IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-remove
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: find-UTIL_Remove
Source: https://github.com/hzqst/CS2_VibeSignatures/tree/main/.claude/skills/find-UTIL_Remove
Command: npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-remove

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the precise identification and renaming of the UTIL_Remove function within Counter-Strike 2 server binaries, crucial for reverse engineering and game modding.

Core Features & Use Cases

  • Automated Function Discovery: Leverages IDA Pro MCP to find UTIL_Remove by analyzing specific Molotov extinguish patterns.
  • Precise Identification: Pinpoints the function through cross-referencing, decompilation, and pattern matching of particle effects and finalization calls.
  • Use Case: When reverse engineering server.dll or libserver.so for CS2, use this Skill to quickly and accurately locate the UTIL_Remove function, enabling further analysis or modification of entity removal logic.

Quick Start

Use the find-UTIL_Remove skill to locate and rename the UTIL_Remove function in the CS2 server binary.

Frequently Asked Questions about find-UTIL_Remove

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate the UTIL_Remove function in CS2 server binaries?▼

To locate the UTIL_Remove function in CS2 server binaries, you need to analyze specific Molotov extinguish patterns, particle effects, and entity finalization calls using IDA Pro. This Skill automates that cross-referencing process to pinpoint and label the target function.

What pattern analysis is used for UTIL_Remove reverse engineering in CS2?▼

UTIL_Remove reverse engineering in CS2 uses pattern analysis of Molotov extinguish events and particle effects. By cross-referencing these specific entity finalization calls within the server binary, the function's exact location is accurately identified.

Can I use IDA Pro to automatically find and rename UTIL_Remove in server.dll?▼

Yes, you can use IDA Pro to automatically find and rename UTIL_Remove in server.dll or libserver.so. This Skill leverages IDA Pro MCP to perform decompilation and pattern matching, quickly automating the function discovery and labeling process.

Do I need specific game server modules for CS2 function identification?▼

Yes, CS2 function identification requires specific game server modules like server.dll or libserver.so. You must analyze these binaries to accurately locate the UTIL_Remove function and modify entity removal logic during reverse engineering.

Why does identifying UTIL_Remove require analyzing Molotov extinguish events?▼

Identifying UTIL_Remove requires analyzing Molotov extinguish events because they trigger specific entity finalization calls and particle effects. These unique cross-references provide the reliable patterns needed to accurately pinpoint the function within CS2 binaries.

What is the best way to automate function identification for CS2 entity removal logic?▼

The best way to automate function identification for CS2 entity removal logic is using IDA Pro MCP to cross-reference Molotov extinguish patterns. This approach accurately targets and renames the UTIL_Remove function without manual decompilation searches.