find-IGameSystem_LoopPostInitAllSystems_pEventDispatcher-AND-IGameSystem_LoopDestroyAllSystems_s_GameSystems
CommunityLocate CS2 game system dispatchers.
Authorhzqst
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the complex process of finding critical global variables related to game system initialization and destruction within CS2's server binaries, crucial for reverse engineering and mod development.
Core Features & Use Cases
- Global Variable Identification: Pinpoints
IGameSystem_LoopPostInitAllSystems_pEventDispatcherandIGameSystem_LoopDestroyAllSystems_s_GameSystemsinserver.dllorlibserver.so. - Signature Generation: Creates robust byte signatures for these variables, essential for reliable detection across game updates.
- Use Case: A game modder needs to hook into the game system initialization process to inject custom logic. This Skill provides the precise memory addresses and signatures required to locate the necessary event dispatcher and system count variables.
Quick Start
Use the find-IGameSystem_LoopPostInitAllSystems_pEventDispatcher-AND-IGameSystem_LoopDestroyAllSystems_s_GameSystems skill to find the IGameSystem_LoopPostInitAllSystems_pEventDispatcher global variable in the server.dll binary.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: find-IGameSystem_LoopPostInitAllSystems_pEventDispatcher-AND-IGameSystem_LoopDestroyAllSystems_s_GameSystems Download link: https://github.com/hzqst/CS2_VibeSignatures/archive/main.zip#find-igamesystem-looppostinitallsystems-peventdispatcher-and-igamesystem-loopdestroyallsystems-s-gamesystems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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