find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer

Community

Locate CS2 input handler functions.

Authorhzqst
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the precise identification and renaming of critical game functions within CS2 binaries, streamlining reverse engineering efforts.

Core Features & Use Cases

  • Function Identification: Pinpoints CGamePlayerEquip_InputTriggerForAllPlayers and CGamePlayerEquip_InputTriggerForActivatedPlayer using string references and IDA Pro MCP.
  • Automated Renaming: Assigns correct function names directly within IDA Pro for clarity.
  • Signature Generation: Creates robust signatures for accurate function identification across game versions.
  • Use Case: When analyzing server.dll or libserver.so for game logic related to player equipment, use this Skill to quickly find and label the functions responsible for triggering equipment distribution to all or activated players.

Quick Start

Use the find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer skill to find the CGamePlayerEquip_InputTriggerForAllPlayers function in the server.dll.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer
Download link: https://github.com/hzqst/CS2_VibeSignatures/archive/main.zip#find-cgameplayerequip-inputtriggerforallplayers-and-cgameplayerequip-inputtriggerforactivatedplayer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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