find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer
CommunityLocate CS2 input handler functions.
Software Engineering#reverse engineering#cs2#signatures#game hacking#ida pro#function identification
Authorhzqst
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the precise identification and renaming of critical game functions within CS2 binaries, streamlining reverse engineering efforts.
Core Features & Use Cases
- Function Identification: Pinpoints
CGamePlayerEquip_InputTriggerForAllPlayersandCGamePlayerEquip_InputTriggerForActivatedPlayerusing string references and IDA Pro MCP. - Automated Renaming: Assigns correct function names directly within IDA Pro for clarity.
- Signature Generation: Creates robust signatures for accurate function identification across game versions.
- Use Case: When analyzing
server.dllorlibserver.sofor game logic related to player equipment, use this Skill to quickly find and label the functions responsible for triggering equipment distribution to all or activated players.
Quick Start
Use the find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer skill to find the CGamePlayerEquip_InputTriggerForAllPlayers function in the server.dll.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: find-CGamePlayerEquip_InputTriggerForAllPlayers-AND-CGamePlayerEquip_InputTriggerForActivatedPlayer Download link: https://github.com/hzqst/CS2_VibeSignatures/archive/main.zip#find-cgameplayerequip-inputtriggerforallplayers-and-cgameplayerequip-inputtriggerforactivatedplayer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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