feel-pass

Diagnose game mechanic feel using a seven-dimension rubric across seven phases.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill feel-pass
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: feel-pass
Source: https://github.com/fagemx/gstack-game/tree/main/skills/feel-pass
Command: npx skills add https://github.com/fagemx/gstack-game --skill feel-pass

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Diagnoses why a game mechanic feels alive or dead, focusing on measurable feedback channels and timing to guide improvements instead of broad, vague judgments.

Core Features & Use Cases

  • Phase-based evaluation across Responsiveness, Clarity, Impact, Rhythm, Payoff, Dead Time, and Overload.
  • Generates artifact reports and a structured score to guide iteration.
  • Requires a playable build or video to ensure evaluation is grounded in actual play.

Quick Start

Run the feel-pass skill on a playable build or video, then follow Phase 1 through Phase 7 to complete the evaluation.

Frequently Asked Questions about feel-pass

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I diagnose why a game mechanic feels dead during a playtest?▼

You diagnose game feel by applying a structured seven-dimension rubric covering responsiveness, clarity, impact, rhythm, payoff, dead time, and overload to a playable build or video. This phase-based evaluation generates an artifact report and score to guide iteration.

What is the best way to evaluate game feel and responsiveness for combat and traversal actions?▼

Evaluating game feel for combat and traversal is best done using a structured scorecard that measures feedback chains across seven dimensions including responsiveness, clarity, and rhythm. This prevents vague judgments and provides an actionable score to guide iteration.

Can I use a gameplay video to evaluate game feel, or do I need a playable build?▼

You can use either a playable build or a gameplay video to evaluate game feel. The skill requires one of these formats to ensure the evaluation is grounded in actual play rather than theoretical design, allowing accurate assessment of feedback channels.

What dimensions should a game feel scorecard cover when diagnosing mechanic feedback?▼

A game feel scorecard should cover seven dimensions: Responsiveness, Clarity, Impact, Rhythm, Payoff, Dead Time, and Overload. Evaluating these specific channels ensures a complete diagnosis of why a mechanic feels alive or dead.

How do I structure a post-build review to improve movement and attack feedback chains?▼

Structure a post-build review by running a phase-based evaluation from target feel to final scoring across the seven feedback dimensions. This generates an artifact report that identifies precise timing and feedback chain issues in attacks and movement.