expand-settlement

Community

Flesh out settlements with NPCs and life.

Authorhopeoverture
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps game masters and writers turn a sparse settlement into a rich, playable locale by generating named NPCs, shops, taverns, districts, local issues, rumors, and daily life details.

Core Features & Use Cases

  • Settlement population: creates leadership, merchants, guards, and commoners tied to the settlement's size and culture.
  • Commerce & districts (City focus): defines districts and key establishments, connecting them to the world and to NPCs.
  • Narrative hooks: adds rumors, conflicts, and plot hooks to fuel adventures and sessions.

Quick Start

Invoke expand-settlement for a specific settlement path or name, then review and customize generated entities before saving.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: expand-settlement
Download link: https://github.com/hopeoverture/Worldbuilding-System/archive/main.zip#expand-settlement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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