event-sourcing

Community

Build deterministic game state with event sourcing.

AuthorAndreaCadonna
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Event sourcing models state as a sequence of immutable events rather than mutable state, enabling a complete audit trail and deterministic replay for debugging and recovery.

Core Features & Use Cases

  • Immutable state with an action log as the source of truth
  • Validation separation from reducers to keep state transitions pure
  • Snapshotting and replay mechanisms for scalable long-running systems
  • Typified actions and events (discriminated unions) for strong typing in TypeScript
  • Applicable to game engines, workflows, and any domain needing auditability and replay

Quick Start

Create an initial state, define a typed action log, and replay a sequence of actions to produce the final state.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: event-sourcing
Download link: https://github.com/AndreaCadonna/sbobuz-web-game-app/archive/main.zip#event-sourcing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.