equipment

Implement the Oxidus equipment system for weapons, armour, and clothing.

8|3|Updated Sep 29, 2021
One-click install
npx skills add https://github.com/gesslar/oxidus-mudlib --skill equipment
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: equipment
Source: https://github.com/gesslar/oxidus-mudlib/tree/main/.claude/skills/equipment
Command: npx skills add https://github.com/gesslar/oxidus-mudlib --skill equipment

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Understand and work with the Oxidus equipment system. Covers weapons (hands, damage coefficient, damage type), armour (AC, defense mappings), clothing, body slots, the equip/unequip dispatch, combat integration, and creating new equipment items.

Core Features & Use Cases

  • Clear definitions for weapon and armour behavior
  • Body-slot management and the equipment dispatch
  • Guidance for creating new equipment items and testing in combat

Quick Start

Create a basic weapon and a basic armour item using the provided templates.

Frequently Asked Questions about equipment

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define weapon slots and damage types for an LPC-like game?▼

You define weapon slots and damage types by specifying hands, damage coefficients, and damage type mappings within weapon definitions. This establishes how items behave during combat interactions in LPC-like environments.

How does armour defense mapping work with AC values?▼

Armour defense mapping works by linking Armour Class (AC) values to specific defense mappings. This configuration determines how equipped armour mitigates incoming damage types during combat encounters.

How do I implement the equip and unequip workflow for game characters?▼

Implementing the equip and unequip workflow involves using an equipment manager dispatch to handle body-slot assignments. This process manages fitting weapons, armour, and clothing onto character slots and triggering combat hooks.

Can I integrate custom equipment items with existing combat hooks?▼

Yes, integrating custom equipment items with combat hooks is supported through the equipment dispatch workflow. Creating new weapons and armour items connects them to combat via defined body-slot management.

What are the body slot limitations when assigning clothing and armour?▼

Body slot limitations dictate that clothing and armour must map to valid defense mappings and specific slot types. You must ensure items fit available slots to avoid equip/unequip dispatch conflicts.