enhance-evals

Improve the boredgame.lol eval system by fixing cases, adding metrics, and enhancing LLM judging.

Updated Mar 25, 2026
One-click install
npx skills add https://github.com/stopitdan/recommendagame --skill enhance-evals
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: enhance-evals
Source: https://github.com/stopitdan/recommendagame/tree/main/.claude/skills/enhance-evals
Command: npx skills add https://github.com/stopitdan/recommendagame --skill enhance-evals

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Improve the boredgame.lol recommendation evaluation system by addressing brittle pass/fail rules, incorrect idealGames, limited metrics, weak LLM judging, sparse coverage, and low statistical rigor so that eval results better reflect true recommendation quality.

Core Features & Use Cases

  • Case validation & repair: Find and fix wrong or non-existent idealGames in evals/cases.json, validate generated cases against the game catalog, and regenerate cases from the appropriate generators.
  • Metric and reporting improvements: Add serendipity, familiarity-balance, catalog-coverage, and confidence-interval calculations; update runner reporting and summary views for trend and per-game analysis.
  • LLM judge enhancements: Replace single holistic scores with per-dimension 0-2 ratings, require chain-of-thought explanations, and optionally support pairwise comparisons for A/B judge evaluations.
  • Operational workflow: Validate changes with the provided validation script, always regenerate cases.json after generator edits, run quick evals to detect regressions, and document work in evals/EVAL-WORKLOG.md.

Quick Start

Improve the eval system by fixing incorrect idealGames in evals/cases.json, adding serendipity and familiarity metrics to evals/metrics.ts, and updating evals/llm-judge.ts to use per-dimension scoring and chain-of-thought.

Frequently Asked Questions about enhance-evals

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix incorrect idealGames in my recommendation evaluation cases?▼

To fix incorrect idealGames in recommendation evaluation cases, you validate and repair evals/cases.json by checking entries against the game catalog, then regenerate cases from appropriate generator scripts. This ensures eval test cases reference valid games.

How do I add serendipity and familiarity metrics to an LLM evaluation system?▼

You add serendipity and familiarity metrics to an LLM evaluation system by updating the metrics TypeScript module to calculate catalog-coverage, familiarity-balance, and confidence intervals. These metrics help eval results better reflect true recommendation quality.

What is per-dimension LLM scoring with chain-of-thought for judge evaluations?▼

Per-dimension LLM scoring with chain-of-thought replaces single holistic scores with granular 0-2 ratings across specific criteria, requiring explanatory reasoning for each score. This strengthens LLM judge reliability and diagnostic value.

Does this recommendation evaluation system modify production engine code?▼

No, this recommendation evaluation system operates strictly on evals TypeScript files, generator scripts, and cases.json while validating against the game catalog. It explicitly avoids modifications to production engine code.

How do I detect regressions when updating recommendation eval metrics?▼

You detect regressions when updating recommendation eval metrics by running quick evals after changes, validating modifications with the validation script, and documenting work in EVAL-WORKLOG.md. This workflow catches metric regressions early.