What problem does it solve? Running the turnipsim Godot test suites manually requires remembering the correct headless invocation, the platform-specific Godot binary path, and how to parse verbose output. This Skill standardizes the whole run so you get a compact pass/fail summary every time. ## Core Features & Use Cases - Platform-detected Godot path: Automatically selects the Godot 4.6.2 binary on Windows or macOS, and stops with a clear message if none is found. - Dual suite execution: Runs both tests/test_game_engine.gd and tests/test_runner.gd headlessly and parses their Passed: N / Failed: M lines. - Compact reporting: Outputs a single totals line and lists only FAIL lines, never dumping full logs. - Use Case: After editing engine code on a feature branch, ask to run the tests and immediately see something like "42 engine + 18 types = 60 total, 0 failing" before opening a PR. ## Quick Start Ask the assistant to run the engine test suites from the turnipsim repo root and report the pass/fail summary.