engine-shader
CommunityCustom GLSL shaders integrated with shadows.
AuthorTheLazyLemur
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating and integrating high-quality GLSL shaders that seamlessly work with the engine's shadow, lighting, and material pipelines.
Core Features & Use Cases
- Shader loading from files (fragment and optional vertex) and registration in the engine
- Applying shaders to materials and entities for consistent rendering
- Support for injected uniforms (time, lightDir, lightColor, ambient, viewPos) and shadow integration
- Optional custom vertex shader for advanced effects
- Transparent/material rendering considerations with proper blending and shadow handling
Quick Start
Load a custom GLSL shader, register it in the engine, and apply it to a model to preview the effect.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engine-shader Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-shader Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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