engine-shader

Community

Custom GLSL shaders integrated with shadows.

AuthorTheLazyLemur
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Creating and integrating high-quality GLSL shaders that seamlessly work with the engine's shadow, lighting, and material pipelines.

Core Features & Use Cases

  • Shader loading from files (fragment and optional vertex) and registration in the engine
  • Applying shaders to materials and entities for consistent rendering
  • Support for injected uniforms (time, lightDir, lightColor, ambient, viewPos) and shadow integration
  • Optional custom vertex shader for advanced effects
  • Transparent/material rendering considerations with proper blending and shadow handling

Quick Start

Load a custom GLSL shader, register it in the engine, and apply it to a model to preview the effect.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engine-shader
Download link: https://github.com/TheLazyLemur/engine/archive/main.zip#engine-shader

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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