engine-plugins

Community

Create and consume reusable engine plugins.

AuthorViewableGravy
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a standardized way to build and integrate reusable plugins into the Better ECS engine, promoting modularity and code sharing across features.

Core Features & Use Cases

  • Plugin Factory Pattern: Defines a clear structure for creating configurable plugins.
  • Configuration Management: Guides on how to pass options and manage plugin settings.
  • Integration: Demonstrates how to register custom plugins within the engine's initialization.
  • Use Case: Develop a reusable FPS counter plugin that can be easily added to any game built with Better ECS, or integrate a third-party physics engine as a plugin.

Quick Start

Create a new plugin by defining a factory function that returns a system using createSystem.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: engine-plugins
Download link: https://github.com/ViewableGravy/better-ecs/archive/main.zip#engine-plugins

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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