engine-plugins
CommunityCreate and consume reusable engine plugins.
AuthorViewableGravy
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a standardized way to build and integrate reusable plugins into the Better ECS engine, promoting modularity and code sharing across features.
Core Features & Use Cases
- Plugin Factory Pattern: Defines a clear structure for creating configurable plugins.
- Configuration Management: Guides on how to pass options and manage plugin settings.
- Integration: Demonstrates how to register custom plugins within the engine's initialization.
- Use Case: Develop a reusable FPS counter plugin that can be easily added to any game built with Better ECS, or integrate a third-party physics engine as a plugin.
Quick Start
Create a new plugin by defining a factory function that returns a system using createSystem.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: engine-plugins Download link: https://github.com/ViewableGravy/better-ecs/archive/main.zip#engine-plugins Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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