emulicious-debug

Community

Debug GBDK-2020 games in Emulicious

AuthorMatthieuGagne
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive debugging capabilities for Game Boy Color (GBC) games developed with GBDK-2020, enabling developers to identify and fix runtime issues efficiently.

Core Features & Use Cases

  • In-ROM Logging: Use EMU_printf to send debug messages directly to the Emulicious console.
  • VS Code Integration: Set up a step-through debugger with breakpoints, variable inspection, and execution control.
  • Emulicious UI Tools: Leverage memory editors, tile viewers, sprite viewers, and more for deep inspection of game state.
  • ROM Usage Analysis: Utilize romusage to understand memory and ROM space allocation.
  • Use Case: When your game crashes unexpectedly or exhibits visual glitches, use this Skill to pinpoint the exact line of code causing the issue, inspect variable values, and visualize memory or sprite states.

Quick Start

Launch the game in Emulicious by running java -jar /home/mathdaman/.local/share/emulicious/Emulicious.jar build/junk-runner.gb.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: emulicious-debug
Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#emulicious-debug

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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