emulicious-debug
CommunityDebug GBDK-2020 games in Emulicious
AuthorMatthieuGagne
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive debugging capabilities for Game Boy Color (GBC) games developed with GBDK-2020, enabling developers to identify and fix runtime issues efficiently.
Core Features & Use Cases
- In-ROM Logging: Use
EMU_printfto send debug messages directly to the Emulicious console. - VS Code Integration: Set up a step-through debugger with breakpoints, variable inspection, and execution control.
- Emulicious UI Tools: Leverage memory editors, tile viewers, sprite viewers, and more for deep inspection of game state.
- ROM Usage Analysis: Utilize
romusageto understand memory and ROM space allocation. - Use Case: When your game crashes unexpectedly or exhibits visual glitches, use this Skill to pinpoint the exact line of code causing the issue, inspect variable values, and visualize memory or sprite states.
Quick Start
Launch the game in Emulicious by running java -jar /home/mathdaman/.local/share/emulicious/Emulicious.jar build/junk-runner.gb.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: emulicious-debug Download link: https://github.com/MatthieuGagne/gmb-nuke-raider/archive/main.zip#emulicious-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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