effects

Official

Coordinate timed effects for game entities.

AuthorAll-Out-Games
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Effects system that coordinates complex, time-based behaviors for game entities by providing a structured framework for temporary control and stateful transitions.

Core Features & Use Cases

  • Two types of effects: Active (exclusive) and Passive (stackable)
  • Lifecycle callbacks: effect_start, effect_update, effect_end
  • State management: set_duration, remove_effect, effect_iterator
  • Patterns: Dash/Roll, Attack, Death, and NPC interactions

Quick Start

Create a new effect by subclassing Effect_Base, configure its lifecycle methods, and attach it to an entity using set_active_effect or add_passive_effect to start the behavior.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: effects
Download link: https://github.com/All-Out-Games/reusable-weapons-csl/archive/main.zip#effects

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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