effects
OfficialCoordinate timed effects for game entities.
AuthorAll-Out-Games
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Effects system that coordinates complex, time-based behaviors for game entities by providing a structured framework for temporary control and stateful transitions.
Core Features & Use Cases
- Two types of effects: Active (exclusive) and Passive (stackable)
- Lifecycle callbacks: effect_start, effect_update, effect_end
- State management: set_duration, remove_effect, effect_iterator
- Patterns: Dash/Roll, Attack, Death, and NPC interactions
Quick Start
Create a new effect by subclassing Effect_Base, configure its lifecycle methods, and attach it to an entity using set_active_effect or add_passive_effect to start the behavior.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: effects Download link: https://github.com/All-Out-Games/reusable-weapons-csl/archive/main.zip#effects Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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