editor-selection-set

Set the Unity Editor's active selection to provided object references.

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill editor-selection-set-sprillion
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: editor-selection-set
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/editor-selection-set
Command: npx skills add https://github.com/sprillion/gem_td --skill editor-selection-set-sprillion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates the process of updating the Unity Editor's current selection to a specific set of objects, eliminating manual clicks and errors.

Core Features & Use Cases

  • Programmatically set the active selection in the Unity Editor to a list of GameObjects or Components.
  • Supports batch selection updates to streamline editor workflows for inspecting, modifying, or scripting.
  • Use Case: Imagine selecting a group of characters for rapid bulk editing in a scene or prefab.

Quick Start

Call the editor-selection-set tool with a list of object references to set the Unity Editor's current selection.

Frequently Asked Questions about editor-selection-set

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I programmatically set the Unity Editor selection to a specific set of objects?▼

Programmatically setting the Unity Editor selection involves passing a list of GameObject or Component references via instanceID to an automation tool. This updates the active selection instantly, streamlining editor workflows for bulk inspecting or modifying scene and prefab assets.

Can I batch select multiple GameObjects in Unity for automated editor workflows?▼

Batch selecting multiple GameObjects in Unity is possible by passing an array of instanceID-based object references to an automation tool. This instantly updates the active selection, enabling efficient bulk editing workflows and scripted modifications across multiple scene objects.

What is the best way to automate Unity editor selection for rapid bulk editing?▼

Automating Unity editor selection for rapid bulk editing is best achieved through editor tooling that accepts instanceID-based object references to set the active selection programmatically. This approach removes manual selection errors and enables immediate execution of subsequent scripted actions on targeted objects.

Does the Unity editor selection automation tool require specific object reference formats?▼

The Unity editor selection automation tool requires an input schema accepting object references based on instanceID. This specific format ensures accurate identification and activation of the provided GameObjects or Components for subsequent scripted actions.

Why use an automated tool for Unity editor selection instead of manual clicks?▼

Using an automated tool for Unity editor selection eliminates manual clicks and errors when updating the current selection. It is essential for editor automation workflows where multiple objects must be batch-selected efficiently for subsequent scripted actions and modifications.