What problem does it solve? Carrot-and-stick reward systems fail for creative and cognitive work, yet most products and teams still rely on points, bonuses, and leaderboards that extinguish intrinsic motivation. This Skill provides a structured framework based on Daniel Pink's Drive research to diagnose broken motivation systems and redesign them around Autonomy, Mastery, and Purpose. ## Core Features & Use Cases - AMP Framework: Evaluate any motivation system against Autonomy (Four T's: Task, Time, Technique, Team), Mastery (flow state, growth mindset, adaptive challenge), and Purpose (mission, impact, values) with a 0-10 scoring rubric. - Gamification Audits: Distinguish extrinsic gamification (points for everything, forced participation) from intrinsic design (opt-in challenges, skill-based progression, meaningful milestones). - Team Incentive Design: Replace if-then bonuses with fair baseline compensation plus now-that recognition, and apply the seven deadly flaws of extrinsic rewards to incentive reviews. - Use Case: A product manager notices their app's badge system isn't improving retention. Use this Skill to audit the system against AMP principles, identify autonomy violations and missing mastery signals, and get a scored redesign plan. ## Quick Start Ask the assistant to audit your product's gamification system or team incentive structure using the Drive motivation framework and score it against Autonomy, Mastery, and Purpose.