What problem does it solve? Mixed-reality development with .NET is confusing because most Microsoft guidance is Unity-centered, toolkit versions change frequently, and it is easy to blur the boundary between device-side code and backend services. This Skill provides grounded architectural guidance and proven code patterns for building MR solutions with C#. ## Core Features & Use Cases - Architecture Guidance: Separates engine-side concerns, device capabilities, and backend service integration so system boundaries stay clear. - MRTK and OpenXR Patterns: Provides established patterns for service architecture, input action mapping, spatial awareness observers, feature plugins, dependency injection, object pooling, and graceful degradation. - HoloLens Scenario Examples: Includes working C# examples for spatial anchors, hand menus, spatial mapping physics, eye tracking, remote rendering, voice commands, QR code tracking, and shared multi-user experiences. - Use Case: When building a HoloLens app that places persistent holograms, use the Azure Spatial Anchors example to create, save, and relocate cloud anchors across sessions. ## Quick Start Ask the AI to help you implement a hand-attached MRTK menu or set up Azure Spatial Anchors for your HoloLens application.