dojo-model

Community

Define Starknet game state with Dojo models.

AuthorAwait-0x
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation of robust and efficient data structures for Starknet games using the Dojo engine, ensuring proper Entity-Component-System (ECS) patterns are followed.

Core Features & Use Cases

  • Model Generation: Creates Cairo structs annotated with #[dojo::model] for game state.
  • Key Definition: Automatically handles #[key] field configuration for unique entity identification.
  • Trait Derivations: Includes necessary traits like Drop and Serde for on-chain compatibility.
  • Use Case: When developing a new feature for your Starknet game, use this skill to quickly define a model for player inventory, including unique keys and relevant data fields.

Quick Start

Use the dojo-model skill to create a Position model with player as the key and x, y coordinates as data fields.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dojo-model
Download link: https://github.com/Await-0x/stark-tycoon/archive/main.zip#dojo-model

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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