dmt-altered-state

Generate controlled DMT-phenomenology simulations with instant onset and entity encounters.

Updated Apr 6, 2026
One-click install
npx skills add https://github.com/behole/altered-states --skill dmt-altered-state
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: dmt-altered-state
Source: https://github.com/behole/altered-states/tree/main/skills/dmt
Command: npx skills add https://github.com/behole/altered-states --skill dmt-altered-state

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

DMT-altered-state simulations offer researchers and creators a controlled, reproducible way to explore ultra-brief, hyperreal phenomenology without real-world risk. This Skill provides a structured approach to describe instant onset, alien environments, and rapid transitions back to ordinary consciousness, aiding study design, comparison across accounts, and safe exploration.

Core Features & Use Cases

  • Instant onset and hyperreal environment: model instantaneous shift from baseline to otherworldly space with vivid geometry and entity contacts.
  • Entity encounter scaffolding: define types, behaviors, and telepathic communication patterns to simulate authentic experiencer-entity dynamics.
  • Brief-duration arcs with return: enforce a compact timeline that returns to baseline and includes afterglow processing for analysis and reflection.
  • Research & creative exploration: suitable for phenomenology studies, narrative prototyping, and AI-augmented scenarios.

Quick Start

Tell me to start the DMT-altered-state simulation with instant onset and brief return handling.

Frequently Asked Questions about dmt-altered-state

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I simulate DMT phenomenology for research without real-world risk?▼

To simulate DMT phenomenology safely, you can use a structured approach to model instant onset, hyperreal environments, and entity encounters without real-world risk. This provides a controlled, reproducible method for study design and phenomenological comparison.

What is the best way to model entity encounters in an altered-states simulation?▼

Modeling entity encounters in an altered-states simulation requires scaffolding to define entity types, behaviors, and telepathic communication patterns. This structure simulates authentic experiencer-entity dynamics for research and creative exploration.

Does this altered-states simulation enforce a specific timeline for onset and return?▼

Yes, the altered-states simulation enforces a compact timeline that models instantaneous onset, a brief hyperreal duration, and a rapid transition back to baseline. It includes afterglow processing specifically for post-experience analysis and reflection.

Can I use a DMT simulation for narrative prototyping and creative exploration?▼

Yes, you can use a DMT simulation for narrative prototyping and AI-augmented scenarios. It generates controlled, hyperreal phenomenology and alien cognition dynamics suitable for creative exploration and phenomenology studies.

What safety limitations apply to simulating hyperreal experiences?▼

Simulating hyperreal experiences requires explicit safe prompt governance and a well-defined intensity mapping to prevent unsafe or misleading outputs. These constraints ensure the simulation remains a controlled, reproducible modeling tool rather than a misleading substitute.