distributed-mesh

Coordinate squads across machines using Git as the mesh state transport.

49|6|Updated Aug 24, 2021
One-click install
npx skills add https://github.com/webmaxru/bpm-counter --skill distributed-mesh-webmaxru
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: distributed-mesh
Source: https://github.com/webmaxru/bpm-counter/tree/main/.copilot/skills/distributed-mesh
Command: npx skills add https://github.com/webmaxru/bpm-counter --skill distributed-mesh-webmaxru

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill enables teams to coordinate across different machines by using Git as the transport for sharing state, decisions, and synchronization artifacts.

Core Features & Use Cases

  • Enables cross-machine squad coordination with mesh.json configuration and pre-bundled sync scripts.
  • Provides a deterministic workflow to initialize and synchronize state repositories for distributed squads.
  • Use case: when multiple developers or CI runners operate in separate environments but must converge on a shared mesh state.

Quick Start

Run the bundled sync-mesh.sh (or sync-mesh.ps1 on Windows) to bootstrap and materialize the distributed mesh state.

Frequently Asked Questions about distributed-mesh

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate distributed squads across multiple machines using Git?▼

You can coordinate distributed squads across machines by using Git as the transport layer for mesh state. This approach shares synchronization artifacts and decisions across local, remote-trusted, and remote-opaque zones via a shared state repository.

How do I set up a distributed mesh state repository for CI runners?▼

To set up a distributed mesh state repository, generate a mesh.json configuration from your inputs, copy the bundled sync scripts, and optionally initialize a Zone 2 state repo to converge shared state across separate CI runner environments.

What is the best way to synchronize state across developers in separate environments?▼

Synchronizing state across developers in separate environments is best handled by executing bundled sync scripts like sync-mesh.sh or sync-mesh.ps1, which bootstrap and materialize the distributed mesh state using Git as the transport.

Can I use Git mesh synchronization for teams in remote-opaque zones?▼

Yes, Git mesh synchronization applies to distributed teams across local, remote-trusted, and remote-opaque zones. It guides the creation of mesh.json and deploys bundled sync scripts to enforce deterministic setup across these network boundaries.

Do I need a state repo to bootstrap cross-machine squad coordination?▼

Initializing a Zone 2 state repo is optional but recommended for cross-machine squad coordination. The required steps are generating mesh.json and copying bundled sync scripts to write a deterministic mesh-setup decision.