What problem does it solve? Manually recreating Figma UI designs in Unity is slow and error-prone, with frequent mistakes in z-ordering, anchors, 9-slice borders, and font mapping. This Skill automates the full Figma-to-Unity pipeline so screens and components are built consistently from design data. ## Core Features & Use Cases - Automated Prefab & Screen Building: Converts Figma Master Components into Unity prefabs and Screen_* frames into Canvas children, mapping layer prefixes (Btn_, Txt_, Scroll_V_, etc.) to the correct uGUI components. - Smart Merge on Re-import: Updates existing screens while preserving developer-added MonoBehaviours and serialized field bindings, never deleting GameObjects that still have script references. - Font & Sprite Pipeline: Resolves Google Fonts into TextMeshPro font assets, downloads sprites at 1:1 scale with correct import settings, and auto-computes 9-slice borders and filled-image settings from layer suffixes. - Use Case: A designer hands off a Figma file with a new shop screen; you provide the file URL and the Skill validates the design, builds the prefabs, assembles the screen under the Canvas, merges with any existing version, and reports creates, updates, and warnings. ## Quick Start Import this Figma file into Unity as uGUI screens and prefabs using the Figma URL and node ID I provide.