design-system

Guide section-by-section GDD authoring for a single game system.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill design-system-polsegu
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/design-system
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill design-system-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, cross-references dependencies, and writes incrementally to file to reduce rework and ensure consistency.

Core Features & Use Cases

  • Stepwise GDD drafting across core sections (Overview, Player Fantasy, Detailed Design, Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria) with automated context gathering from existing GDDs.
  • Automatic cross-reference and validation against registry data and dependency GDDs to prevent conflicts.
  • On-demand specialist tasking (e.g., creative-director, systems-designer) to refine complex sections and balance considerations.

Quick Start

Invoke /design-system <system-name> to begin drafting a GDD for that system.

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game design document for a specific system without missing dependencies?▼

Guided GDD authoring gathers context from existing design documents and cross-references dependencies to write incrementally, reducing rework and ensuring consistency across game systems.

What sections should a game design document include for systems design?▼

A complete game design document covers Overview, Player Fantasy, Detailed Design, Formulas, Edge Cases, Dependencies, Tuning Knobs, and Acceptance Criteria, handling required sections and optional visuals automatically.

How do I validate my game design document against existing registry data?▼

Game design documents are validated through automatic cross-referencing against registry data and dependency GDDs to prevent conflicts, with exposed validation workflows ensuring consistency.

Can I delegate complex GDD sections to specialist roles during drafting?▼

Specialist tasking allows delegating complex design document sections to roles like creative-director and systems-designer, refining detailed design and balance considerations on demand.

What is the best way to start drafting a GDD for a new game system?▼

Start drafting a game design document by invoking the system command with your system name, which triggers automated context gathering and stepwise section-by-section authoring.

Does this guided GDD workflow handle tuning knobs and acceptance criteria?▼

Guided game design document workflows handle tuning knobs and acceptance criteria as core sections, exposing structured prompts and task orchestration to define them incrementally.