design-system

Automate guided GDD authoring for a single game system.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill design-system-jtvaris
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/design-system
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill design-system-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill guides authors through a structured, collaborative GDD process, ensuring all required sections are captured and aligned with dependencies and pillars.

Core Features & Use Cases

  • Structured GDD workflow: orchestrates the full GDD creation from concept to acceptance criteria.
  • Dependency-aware drafting: cross-references upstream/downstream GDDs to respect interfaces and constraints.
  • Incremental skeletons: creates the initial file and iteratively fills sections as decisions are made.

Quick Start

To begin, invoke the design-system skill with a target system name, then follow the on-screen prompts to craft the GDD.

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game design document for a single system?▼

To write a game design document for a single system, use a guided GDD authoring workflow that maps dependencies, aligns pillars, and generates incremental skeletons. This ensures all required sections are captured through structured, collaborative design.

What is dependency-aware drafting in systems design?▼

Dependency-aware drafting in systems design cross-references upstream and downstream GDDs to respect interfaces and constraints. It ensures your single game system aligns correctly with interconnected design documents during the authoring workflow.

How do I start guided GDD authoring for game design?▼

To start guided GDD authoring, invoke the design-system skill with a target system name. Follow the on-screen structured prompts to enforce frontmatter, map dependencies, and iteratively craft the design document sections.

Can I generate incremental skeletons for design documents?▼

Yes, you can generate incremental skeletons for design documents. The workflow creates the initial file and iteratively fills sections as design decisions are made, driving section-by-section creation through structured prompts.

What is the best way to align game design pillars with dependencies?▼

The best way to align game design pillars with dependencies is using a structured GDD workflow that cross-references upstream and downstream documents. This enforces interface constraints and maintains pillar alignment throughout the design process.

Does the GDD workflow require frontmatter for game design documents?▼

Yes, the GDD workflow enforces frontmatter containing the name and description of the target system. This metadata is required to initiate the structured authoring process and generate the incremental document skeleton.