design-guidelines

Provide design guidelines for Even Hub G2 glass interfaces covering constraints, layout, and typography.

61|7|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/even-realities/everything-evenhub --skill design-guidelines-even-realities
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: design-guidelines
Source: https://github.com/even-realities/everything-evenhub/tree/main/skills/design-guidelines
Command: npx skills add https://github.com/even-realities/everything-evenhub --skill design-guidelines-even-realities

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Design teams need clear, repeatable guidelines to create consistent, usable interfaces on Even Hub G2 glasses, reducing design debt and UI fragmentation.

Core Features & Use Cases

  • Guidelines for display constraints (576x288 per eye), 4-bit greyscale rendering, and absolute-positioned layouts.
  • Iconography, typography, color tokens, and Unicode considerations to maintain visual harmony across devices.
  • Use Case: When starting a new glasses app, apply these guidelines to ensure a cohesive user experience and faster iteration.

Quick Start

Review these guidelines before starting a new glasses UI design task to ensure consistency and accessibility.

Frequently Asked Questions about design-guidelines

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What are the UI design constraints for Even Hub G2 glasses?▼

G2 glasses UI design constraints include a 576x288 pixel resolution per eye, 4-bit greyscale rendering, and absolute-positioned layouts. Following these specifications ensures interfaces remain visually consistent and accessible across phone-side apps and glasses displays.

How do I design layouts for 4-bit greyscale glasses displays?▼

Design layouts using absolute positioning within the 576x288 display constraint, applying UI container rules and color tokens optimized for 4-bit greyscale rendering. This approach maintains visual harmony and cross-device consistency for G2 glasses interfaces.

Can I use standard fonts and Unicode characters for G2 glasses UI?▼

Yes, G2 glasses UI supports specific fonts and Unicode considerations to maintain visual harmony. The design guidelines provide detailed rules on font usage and Unicode support to ensure text renders correctly on 4-bit greyscale glasses displays.

What is the best way to ensure UI consistency across phone-side apps and glasses displays?▼

The best way to ensure cross-device UI consistency is applying standardized design guidelines for iconography, typography, color tokens, and interaction patterns. This reduces design debt and UI fragmentation between phone-side apps and G2 glasses displays.

Are there limitations when using images and icons on 576x288 displays?▼

Yes, limitations exist due to the 4-bit greyscale rendering and 576x288 resolution. The guidelines provide specific rules for image and icon usage to ensure visual elements render properly within the G2 glasses display constraints.

When do I need to apply G2 design guidelines for a new glasses app?▼

Apply G2 design guidelines before starting any new glasses UI design task to ensure a cohesive user experience. Reviewing these layout patterns, typography rules, and interaction constraints early enables faster iteration and reduces design debt.