de-suggestion

Simulate a Disco Elysium inner-voice persona for indirect persuasion in roleplay.

90|5|Updated Apr 4, 2026
One-click install
npx skills add https://github.com/liigoQi/disco-elysium --skill de-suggestion
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: de-suggestion
Source: https://github.com/liigoQi/disco-elysium/tree/main/codex-skills/de-suggestion
Command: npx skills add https://github.com/liigoQi/disco-elysium --skill de-suggestion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Disco Elysium inner-voice style guidance to influence conversations subtly, providing an in-character persuasive thread that helps users navigate social dynamics without overt coercion.

Core Features & Use Cases

  • Inner-voice dialogue that mirrors the game's tone to craft in-character persuasion.
  • Facilitates indirect influence, social engineering, and negotiation in roleplay scenarios.
  • Useful for practice, storytelling, and immersive dialogue during investigative or interpersonal scenes.

Quick Start

Trigger the de-suggestion inner-voice in your chat to begin the guidance.

Frequently Asked Questions about de-suggestion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I simulate inner-voice persuasion for roleplay dialogue?▼

To simulate inner-voice persuasion for roleplay dialogue, this Skill generates a Disco Elysium-style persona that guides your social interactions using indirect influence and subtle manipulation.

What is the Disco Elysium inner-voice mechanism for social interactions?▼

The Disco Elysium inner-voice mechanism for social interactions works by outputting compact, in-character responses formatted as a success or failure, mirroring the game's tone to navigate interpersonal scenes.

How do I trigger the inner-voice guidance during a negotiation?▼

You trigger the inner-voice guidance during a negotiation by activating the Skill directly in your chat, which then provides persuasive threads for indirect influence without overt coercion.

Can I use this for subtle manipulation in investigative roleplay scenarios?▼

Yes, you can use this for subtle manipulation in investigative roleplay scenarios, as it facilitates social engineering, negotiation, and immersive dialogue tailored to interpersonal storytelling.

Does the inner-voice dialogue output require any specific dependencies?▼

No, the inner-voice dialogue output requires no specific dependencies, operating entirely as a trigger-based activation that formats responses in the game's compact style.

What are the limitations of using inner-voice influence for social engineering?▼

The limitation of using inner-voice influence for social engineering is that it is strictly designed for roleplay contexts and indirect persuasion, not for overt coercion or real-world social dynamics.