data-assets
CommunityEasily create and manage Unreal Data Assets.
Design & Creative#asset-management#data-asset#unreal-engine#data-assets#unreal-python#property-editing
Authorkevinpbuckley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the creation and modification of Primary Data Assets with property management, reducing manual editing and ensuring consistency across Unreal projects.
Core Features & Use Cases
- Create, configure, and save Data Assets using Unreal Python APIs (DataAssetService, EditorAssetLibrary).
- Set typed properties, manage asset references, and perform batch updates for consistent project data.
- Fit into asset pipelines for gameplay systems, editors, and tooling that rely on data-driven asset configurations.
Quick Start
Create a new Data Asset at /Game/Data/DA_NewItem, set the Name to "Iron Sword", set the Damage property to "100", and save the asset.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: data-assets Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#data-assets Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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