cyberflow-state-machine

Community

Orchestrate epic in-game sequences.

Authorendlessblink
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a reusable, declarative approach to coordinating multi-step game animations and state transitions within Vue 3 apps, eliminating ad-hoc, browser-only timing hacks.

Core Features & Use Cases

  • Central sequencer that queues, prioritizes, and runs multi-step animation sequences for in-game events (level-ups, boss defeats, mission outcomes)
  • Interruptibility and queueing rules that allow higher-priority sequences to preempt lower-priority ones, while non-blocking events can occur in parallel
  • Intensity-aware choreography supporting minimal, moderate, and intense sequences to adapt visuals to context
  • Accessibility considerations with dismissible overlays, ARIA live regions, and keyboard shortcuts for user control
  • Event-driven integration with game stores to trigger cohesive animations from game events
  • Real-world scenario: level-up animations progressively reveal level changes, particles, and XP updates

Quick Start

Create an intense level-up sequence with the provided hooks and enqueue it when a player levels up, ensuring proper priority handling and dismissibility.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: cyberflow-state-machine
Download link: https://github.com/endlessblink/flow-state/archive/main.zip#cyberflow-state-machine

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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