cyberflow-state-machine
CommunityOrchestrate epic in-game sequences.
Software Engineering#accessibility#vue#animation#queue#sequencer#game-state-machine#interruptibility
Authorendlessblink
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a reusable, declarative approach to coordinating multi-step game animations and state transitions within Vue 3 apps, eliminating ad-hoc, browser-only timing hacks.
Core Features & Use Cases
- Central sequencer that queues, prioritizes, and runs multi-step animation sequences for in-game events (level-ups, boss defeats, mission outcomes)
- Interruptibility and queueing rules that allow higher-priority sequences to preempt lower-priority ones, while non-blocking events can occur in parallel
- Intensity-aware choreography supporting minimal, moderate, and intense sequences to adapt visuals to context
- Accessibility considerations with dismissible overlays, ARIA live regions, and keyboard shortcuts for user control
- Event-driven integration with game stores to trigger cohesive animations from game events
- Real-world scenario: level-up animations progressively reveal level changes, particles, and XP updates
Quick Start
Create an intense level-up sequence with the provided hooks and enqueue it when a player levels up, ensuring proper priority handling and dismissibility.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cyberflow-state-machine Download link: https://github.com/endlessblink/flow-state/archive/main.zip#cyberflow-state-machine Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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