curves-and-paths

Create and manipulate curves and paths in Phaser 4.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill curves-and-paths-arnaudruffin
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: curves-and-paths
Source: https://github.com/arnaudruffin/dvx-phaser-game/tree/main/.agents/skills/curves-and-paths
Command: npx skills add https://github.com/arnaudruffin/dvx-phaser-game --skill curves-and-paths-arnaudruffin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Curves and Paths in Phaser 4 are essential for creating dynamic motion and visually rich scenes, and this skill provides a structured guide to create, sample, and render curves, as well as drive sprites along paths.

Core Features & Use Cases

  • Create and compose multiple curve types (Line, Spline, CubicBezier, QuadraticBezier, Ellipse) into a single Path.
  • Draw curves with Graphics, sample points, and compute lengths for precise motion and hit-testing.
  • Animate sprites along paths using PathFollower with rotation and offset options in Phaser 4.

Quick Start

Create a Path starting at (100, 200), add a lineTo and a spline, and attach a PathFollower to move along it.

Frequently Asked Questions about curves-and-paths

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate a sprite along a path in Phaser 4?▼

You can animate sprites along curves in Phaser 4 by attaching a PathFollower to your sprite, which handles automated motion, rotation, and offset configuration along a composed Path.

What types of curves can I compose into a single Path in Phaser 4?▼

You can compose Line, Spline, CubicBezier, QuadraticBezier, and Ellipse curves into a single Path using Phaser 4's Path and Curve APIs for dynamic graphics and complex motion.

How do I draw and sample points on curves using Phaser Graphics?▼

You can draw curves with Phaser Graphics and sample points along them using the Curve API to compute lengths, extract precise coordinates, and support hit-testing for game development.

Does this Phaser 4 path-following approach work for dynamic game graphics?▼

Yes, creating and manipulating curves and paths in Phaser 4 is designed for dynamic graphics, allowing you to compose multiple curve types, sample points, and render precise motion for game scenes.

What's the best way to structure a Path with multiple curve types in Phaser?▼

The best way to structure a multi-curve Path in Phaser is to initialize a starting point, sequentially add curve segments like lineTo and splines via the Path API, and then draw or follow the complete route.