craft-ios-ui

Orchestrates five specialist agents to audit and improve iOS UI across design, motion, accessibility, performance, and platform integration.

1|Updated Apr 16, 2026
One-click install
npx skills add https://github.com/TheMizeGuy/apple-ui-craft-public --skill craft-ios-ui-themizeguy
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: craft-ios-ui
Source: https://github.com/TheMizeGuy/apple-ui-craft-public/tree/main/skills/craft-ios-ui
Command: npx skills add https://github.com/TheMizeGuy/apple-ui-craft-public --skill craft-ios-ui-themizeguy

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? iOS code that compiles often still falls short of Apple-quality UI: springs that feel wrong, missing haptics, weak VoiceOver support, scroll jank, and unused platform integrations. This Skill runs a full multi-specialist audit of an iOS project's user interface and produces a unified, prioritized improvement plan. ## Core Features & Use Cases - Five-specialist review: Dispatches dedicated reviewers for visual design (HIG, Liquid Glass, typography), animation and haptics, accessibility (VoiceOver, Dynamic Type, contrast), performance (rendering, scroll, launch), and platform integration (widgets, Live Activities, App Intents). - Structured findings: Every finding carries a severity tag, file:line location, reference citation, and a current-to-suggested SwiftUI rewrite, merged into a report with a 10-row verdict table and prioritized plan. - Read-only by default: Reviews without modifying code; approved findings are applied only after explicit user confirmation, with a review ledger tracking NEW/RESOLVED/REGRESSED items across runs. - Use Case: Point it at a SwiftUI project and ask for a full UI pass before release; it returns per-screen findings such as adding .sensoryFeedback to a favorite toggle or replacing a hard-coded easeInOut with a spring. ## Quick Start Ask the assistant to run a full Apple-quality UI audit on your iOS project, for example by saying "craft this SwiftUI app to Apple quality and give me the full improvement plan."

Frequently Asked Questions about craft-ios-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a full UI review on my iOS project?▼

Invoke the skill with a scope such as the whole project or specific screens, and it dispatches five specialist reviewers in parallel covering design, motion, accessibility, performance, and platform integration. The merged report lists findings by screen with a prioritized improvement plan.

What is the difference between craft-ios-ui and review-ios-ui?▼

review-ios-ui runs three specialists covering visual design, motion, and accessibility in roughly 5-15 minutes. craft-ios-ui runs all five specialists plus an orchestrator for a complete audit including performance and platform integration, taking 10-30 minutes.

Does the iOS UI review modify my code automatically?▼

No, the review is read-only by default. Findings are applied only after you explicitly approve which items to fix, and the orchestrator then applies just those approved changes.

Which iOS versions and frameworks does the audit target?▼

The skill targets iOS 26 features including Liquid Glass, .sensoryFeedback, @Observable, App Intents, and Foundation Models, with iOS 27 beta APIs quarantined behind availability checks. It reviews both SwiftUI and UIKit code.

What does each finding in the UI audit report include?▼

Each finding carries a severity tag, a file:line location, a citation from the bundled references, and a current-to-suggested SwiftUI rewrite that can be applied verbatim. Findings missing any of these four parts are rejected by the report acceptance gate.