content-audit

Audit GDD-specified content counts against implemented game assets.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill content-audit-emcconnell
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/emcconnell/nova-scout --skill content-audit-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The content-audit Skill identifies discrepancies between what the Game Design Documents (GDD) specify and what has been implemented in the codebase and asset trees, removing manual effort from cross-referencing design counts with project files.

Core Features & Use Cases

  • Design-to-Implementation Comparison: Extracts specified content counts and lists from GDDs and compares them to implemented assets and scene files.
  • Multi-mode Reporting: Supports a full audit, single-system audit, and a --summary mode that prints results without writing files.
  • Practical Use Case: Run a full audit before a sprint planning meeting to surface high-priority gaps in MVP systems, or run a single-system check when validating a targeted feature branch.

Quick Start

Run the content-audit skill to produce a full gap report and write it to docs/content-audit-[YYYY-MM-DD].md.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game design document content counts against implemented assets?▼

Auditing game design document content counts against implemented assets involves parsing Markdown GDD files and scanning project asset trees using file reads, glob, and grep to identify design-to-implementation gaps and optionally write a dated Markdown report.

What is a design-to-implementation gap analysis for game development?▼

Design-to-implementation gap analysis for game development cross-references GDD-specified content counts with implemented codebase and asset files, revealing discrepancies between planned systems, enemies, levels, items, abilities, dialogues, and missions and actual project assets.

Can I run a single-system audit for a targeted feature branch in Godot?▼

Yes, you can run a single-system audit for a targeted feature branch in Godot. The audit supports a single-system mode that isolates checks to specific systems rather than scanning the entire project asset and source tree.

Does the content audit write report files automatically to the docs folder?▼

The content audit optionally writes a dated Markdown report to the docs folder, automatically generating a file named content-audit-[YYYY-MM-DD].md. Alternatively, use the --summary mode to print results to the console without writing files.

What is the best way to find missing MVP systems before sprint planning?▼

The best way to find missing MVP systems before sprint planning is running a full content audit that compares GDD specifications against implemented game assets, surfacing high-priority design-to-implementation gaps in systems, levels, and missions.