consume-effect

Community

Consume one-time state effects in UI widgets.

Authormarcglasberg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Consumes one-time effects emitted by state (Effect<T>) within UI widgets by using context.effect(), allowing the UI to react once per event and prevent re-triggering.

Core Features & Use Cases

  • Read and consume Effect<T> fields from state in widgets
  • Automatically mark effects as spent after consumption
  • Trigger side effects (snackbars, navigation, dialogs) when new effects arrive
  • Safely handle multiple effects across different Cubits

Quick Start

Use context.effect() in the widget build to read and react to the first new effect, then respond in the UI accordingly.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: consume-effect
Download link: https://github.com/marcglasberg/bloc_superpowers/archive/main.zip#consume-effect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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