compute-shaders

Official

GPU compute for graphics tasks.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables users to leverage the power of the GPU for general-purpose computation, moving beyond traditional rendering tasks to perform complex calculations efficiently.

Core Features & Use Cases

  • GPU Compute Pipelines: Set up and dispatch compute shaders for tasks not directly related to rendering.
  • Storage Textures & Buffers: Utilize read-write storage textures and buffers for data manipulation on the GPU.
  • Compute-then-Render Pattern: Efficiently generate data with a compute pass and then render it in a subsequent pass.
  • Use Case: Imagine procedurally generating a complex terrain texture or simulating a large particle system. This Skill provides the tools to perform these computations directly on the GPU for significant performance gains.

Quick Start

Use the compute-shaders skill to set up a compute pipeline that writes to a storage texture and then renders it.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: compute-shaders
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#compute-shaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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