What problem does it solve? Android developers building visually rich Compose UIs struggle to choose between spring physics, RuntimeShader effects, and Canvas drawing, and often ship effects that crash on older devices or stutter at 60fps. This Skill provides decision trees, production-ready recipes, and anti-patterns for advanced Compose graphics. ## Core Features & Use Cases - Material 3 Expressive Motion: Apply MotionScheme tokens, spring tuning recipes, and shape morphing via androidx.graphics.shapes for hero moments and key interactions. - AGSL Shaders (Android 13+): Seven working RuntimeShader recipes including touch ripple, holographic gradient, glassmorphism, heat haze, and film grain, each with Compose binding code and performance notes. - Canvas / DrawScope Generative Drawing: Flow fields, L-systems, particle systems, and animated waves with frame-loop patterns and performance budgets. - Use Case: When building a hero card that expands with a spring morph, shimmers with a holographic shader on tap, and falls back gracefully on Android 12, load this Skill to get the exact gating, binding, and tuning code. ## Quick Start Ask the AI to add a touch ripple AGSL shader effect to a Compose surface with a proper Android version fallback.