command-pattern-undo
CommunityImplement reversible actions with undo/redo.
Software Engineering#editor tools#design patterns#reversibility#command pattern#undo redo#gameplay systems
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust implementation of the Command Pattern, enabling operations to be easily undone and redone, crucial for user-facing actions in editors or games.
Core Features & Use Cases
- Encapsulates Operations: Turns requests into objects, allowing for parameterization, queuing, and logging of operations.
- Undo/Redo Functionality: Manages a history stack to revert or reapply executed commands.
- Use Case: In a Unity Editor tool, a user can place or delete objects, and then use Ctrl+Z to undo the action, or Ctrl+Y to redo it, maintaining a seamless workflow.
Quick Start
Use the command-pattern-undo skill to generate a C# script for a 'PlaceBuildingCommand' that takes a grid, cell coordinates, and building type.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: command-pattern-undo Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#command-pattern-undo Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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