combat-ui-pattern-a

Community

Build Pattern A split-panel Combat UI.

AuthorCesarAugustusGroB
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Split-panel combat interfaces require a modular, scalable architecture to render two character panels, a VS divider, and an action dock within a cohesive layout. This description guides the creation of reusable components and responsive behavior for SHINOBI WAY's combat UI system.

Core Features & Use Cases

  • Reusable components for CombatLayout, PhaseHeader, ConfrontationZone, CharacterPanel, VSDivider, and ActionDock.
  • Responsive behavior with mobile fallback to vertical stacking and tablet/desktop split.
  • Quick-start scaffolding that aligns with the provided architecture and references.

Quick Start

Create the initial Split-Panel Combat UI scaffold and wire components according to the architecture.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: combat-ui-pattern-a
Download link: https://github.com/CesarAugustusGroB/SHINOBI-WAY-the-inifinite-tower/archive/main.zip#combat-ui-pattern-a

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.