character-world-init

Community

Initialize characters and worlds.

Authorrjroy
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill guides GMs through starting a new adventure when there is no existing playerRef or worldRef. It describes how to list options, choose paths, and populate initial files.

Core Features & Use Cases

  • List available characters and worlds using list_characters() and list_worlds().
  • Present choices to use existing or create new characters/worlds.
  • Process selections with set_character and set_world.
  • Populate character and world templates (sheet.md, story.md, world_state.md, art-style.md, locations, etc.).

Quick Start

Start by listing available characters/worlds, then select existing or create new using the provided tools. After selection, populate the relevant templates with player input as described in the workflow.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: character-world-init
Download link: https://github.com/rjroy/adventure-engine-corvran/archive/main.zip#character-world-init

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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