character-world-init
CommunityInitialize characters and worlds.
Authorrjroy
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill guides GMs through starting a new adventure when there is no existing playerRef or worldRef. It describes how to list options, choose paths, and populate initial files.
Core Features & Use Cases
- List available characters and worlds using list_characters() and list_worlds().
- Present choices to use existing or create new characters/worlds.
- Process selections with set_character and set_world.
- Populate character and world templates (sheet.md, story.md, world_state.md, art-style.md, locations, etc.).
Quick Start
Start by listing available characters/worlds, then select existing or create new using the provided tools. After selection, populate the relevant templates with player input as described in the workflow.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-world-init Download link: https://github.com/rjroy/adventure-engine-corvran/archive/main.zip#character-world-init Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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