character-rigging

Define 2D character rigs with hierarchical parts and pivot constraints in JSON.

21|9|Updated Jun 22, 2026
One-click install
npx skills add https://github.com/47thtechcorner/RayCodes_OpenMontage --skill character-rigging-47thtechcorner
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: character-rigging
Source: https://github.com/47thtechcorner/RayCodes_OpenMontage/tree/main/openmontage_engine/.agents/skills/character-rigging
Command: npx skills add https://github.com/47thtechcorner/RayCodes_OpenMontage --skill character-rigging-47thtechcorner

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the complexity of managing 2D character animation assets by providing a structured, data-driven framework for defining rigs, pivots, and hierarchical constraints.

Core Features & Use Cases

  • Data-Driven Rigging: Define character parts, layers, and parent-child relationships in a standardized JSON format.
  • Constraint Management: Prevent impossible rotations and maintain structural integrity for limbs and joints.
  • Use Case: Use this skill to define a character rig for a custom animation sequence, ensuring that body parts like heads and arms move correctly around defined pivot points within the OpenMontage pipeline.

Quick Start

Use the character-rigging skill to generate a new rig plan for a character named mouse with defined body and limb parts.

Frequently Asked Questions about character-rigging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a data-driven 2D character rig for animation?▼

To build a data-driven 2D character rig, you define hierarchical part structures and pivot constraints in a standardized JSON format, ensuring deterministic animation behavior through explicit coordinate-space mapping.

How does parent-child dependency tracking work for 2D animation rigs?▼

Parent-child dependency tracking works by mapping explicit coordinate spaces for modular character assets, ensuring that body parts like heads and arms move correctly around defined pivot points during GSAP-based rendering.

Can I use this character rigging framework with Remotion and GSAP?▼

Yes, this framework facilitates the development of modular character assets specifically designed for GSAP-based rendering and Remotion-driven animation pipelines.

What's the best way to prevent impossible rotations in 2D character joints?▼

The best way to prevent impossible rotations in 2D character joints is by applying constraint management within a data-driven rig, maintaining structural integrity for limbs through defined pivot constraints.

How do I define character parts and layers for a custom animation sequence?▼

You define character parts, layers, and parent-child relationships in a standardized JSON format to create a modular character rig, ensuring deterministic animation behavior for custom sequences.