What problem does it solve? Writers often reduce characters to a single goal or backstory explanation, producing flat, predictable behavior. This Skill expands "what does the character want" into a structured map of surface goals, underlying needs, intrinsic and extrinsic rewards, approach and avoidance motives, value priorities, commitments, and genuine internal conflicts. ## Core Features & Use Cases - Motivation-Value Hierarchy: Separates surface goals from underlying needs, protected values, and feared outcomes, with evidence status and falsification scenarios for each load-bearing motive. - Conflict and Temptation Design: Produces motive competition tables, primary conflicts, temptation offers with real short-term rewards, and threshold choices that force value tradeoffs. - Validation Scenarios: Tests motives against unobserved behavior, reward removal, post-success emptiness, and value-clash scenes to confirm they generate distinguishable predictions. - Use Case: When drafting a novel chapter where a protagonist must choose between loyalty and ambition, use this Skill to map both motives with behavioral evidence, design a temptation that pays off immediately while eroding a core value, and verify the choice stays consistent under success and failure conditions. ## Quick Start Analyze my protagonist's motives and values, then build a conflict map and a temptation scenario for the upcoming chapter.