character-motivation-value-architect

Builds layered character motive hierarchies, value conflicts, and temptation scenarios for fiction writing.

Updated Aug 3, 2026
One-click install
npx skills add https://github.com/yeisme/auctra-novel-skills --skill character-motivation-value-architect-yeisme
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: character-motivation-value-architect
Source: https://github.com/yeisme/auctra-novel-skills/tree/main/character-modeling/character-motivation-value-architect
Command: npx skills add https://github.com/yeisme/auctra-novel-skills --skill character-motivation-value-architect-yeisme

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Writers often reduce characters to a single goal or backstory explanation, producing flat, predictable behavior. This Skill expands "what does the character want" into a structured map of surface goals, underlying needs, intrinsic and extrinsic rewards, approach and avoidance motives, value priorities, commitments, and genuine internal conflicts. ## Core Features & Use Cases - Motivation-Value Hierarchy: Separates surface goals from underlying needs, protected values, and feared outcomes, with evidence status and falsification scenarios for each load-bearing motive. - Conflict and Temptation Design: Produces motive competition tables, primary conflicts, temptation offers with real short-term rewards, and threshold choices that force value tradeoffs. - Validation Scenarios: Tests motives against unobserved behavior, reward removal, post-success emptiness, and value-clash scenes to confirm they generate distinguishable predictions. - Use Case: When drafting a novel chapter where a protagonist must choose between loyalty and ambition, use this Skill to map both motives with behavioral evidence, design a temptation that pays off immediately while eroding a core value, and verify the choice stays consistent under success and failure conditions. ## Quick Start Analyze my protagonist's motives and values, then build a conflict map and a temptation scenario for the upcoming chapter.

Frequently Asked Questions about character-motivation-value-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create believable character motivations for a novel?▼

Start from the character's visible investments and choices to extract surface goals, then distinguish what they want to gain from what they want to avoid. Rank values through forced either-or choices rather than listing value words, and verify each motive with behavioral, relational, or sacrificial evidence.

How to design internal conflict between a character's goals?▼

Identify at least two genuine motives that cannot be satisfied simultaneously, then build a motive competition table showing where they clash. Use threshold choices and temptation offers with real short-term rewards to force the character into revealing their actual value priority.

What is the difference between intrinsic and extrinsic motivation in characters?▼

Intrinsic motivation comes from the activity itself, while extrinsic motivation depends on external rewards controlled by someone else. This Skill treats neither as inherently deeper or nobler, and tracks who controls each reward and what identity performance claiming it requires.

How do I test whether a character's motivation is consistent?▼

Run the motive through four validation scenes: unobserved behavior, reward removal, post-success emptiness, and direct value conflict. A well-built motive produces distinguishable predictions in each scenario rather than explaining everything generically.

When should I avoid reducing a character to a single backstory cause?▼

Avoid single-cause reduction whenever one action can plausibly have multiple real motives, which is most of the time. Attributing everything to childhood trauma, insecurity, or desire flattens the character and removes the conflict that drives interesting choices.